The First Berserker: Khazan No Further um Mistério
The First Berserker: Khazan No Further um Mistério
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Não sei se isso foi por questão intencional do design ou resultado do um erro, mas tenho a impressão de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que este estúdio preparou — porém vale a pena insistir 1 pouco de modo a atravessar dela.
A gameplay parece bastante a de Nioh, ao ponto de quase parecer 1 sucessor espiritual do game. Khazan possui entrada a 3 ESPÉCIES por armas: lança, espada Colossal e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo sua própria própria árvore de habilidades onde o jogador consegue montar builds completamente multiplos de modo a este exatamente Género de arma.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
O Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo por Arad usando este visual vibrante de filmes animados.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, The First Berserker: Khazan I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
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Enquanto é normal que jogos do finesse soulslike tenham “muros” para testar a habilidade dos jogadores, demorou 1 bom tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.